1. CONTEXTO:
Esta actividad va
dirigida a alumnos de 2-3 años, ya que son capaces de aprender nuevo
vocabulario con rapidez y entienden casi todo lo que oyen.
2. OBJETIVOS DE LA
ACTIVIDAD:
-
Conocer las distintas emociones.
-
Aprender que el miedo puede vencerse.
3. TEMPORALIZACIÓN:
La actividad se realizará en la biblioteca de la escuela si se dispone de
ella. Si no fuera posible, se realizará en el rincón de lectura del aula de 2-3
años.
La actividad de jugar con la ruleta se realizará, si es posible, en el
aula de psicomotricidad, si no se pudiera, se realizaría en la misma
aula.
4. TEXTO DEL CUENTO:
In the biggest, darkest and
most solitary castle that you can imagine, Crispín, the ghost, lived.
His screams and howls were
so terrifying that could freeze the blood of a dragon and the soul of the best warrior.
What nobody knew was that
Crispín, in his deepest, was just a crying and coward ghost, for 500 years he
did nothing but cry and scream.
After so many years of
crying and screaming, no monster had appear who wanted to eat him, and he was
tired, the holes in his sheet ached of mourning.
He decided to invent a
special toy “Fright roulette”, the only thing he had to do was to throw the
roulette when he felt fear and this would tell him what to do.
So he would not have to be
crying and screaming all day, that toy turned out to be a brilliant invention,
because as Crispín was frightened by everything, he spent the night pulling the
roulette: dancing, singing, clapping his hand, belching and a lot of other
things.
As time went by, he felt
increasingly more secure and every time he had to throw the roulette fewer
times. He found that doing other things he had become a much more cheerful and
brave ghost, and he almost didn’t need his roulette.
After a time, Crispín’s
Castle stopped being so terrible, and some people began to visit him. One day,
a boy discovered him in his hidden place, and the child was so scared that he
began to mourn and scream. What a fright for Crispín!
He was so scared that he
had to pull the roulette 100 times. Then he realized that he had discovered the
scariest of all things, screams and howls. Gathering all the courage that he
had under the sheet, Crispín approached the boy and gave him his “Fright
roulette”. The child liked the gift so much that both spent hours and hours playing.
The ghost was so glad to
have discovered how to cure fear that from that day he made roulettes for all
children who cried and screamed while the worst ghost scared them.
5. METODOLOGÍA:
La actividad comenzará con una pequeña introducción en la que se
realizará alguna pregunta sobre los fantasmas.
A continuación se pasará a la lectura del cuento de forma que no resulte
monótono y aburrido para los niños.
Después se repasará el vocabulario trabajado en el cuento a través de
los dibujos de este.
Para finalizar, realizaremos nuestro juego de la ‘Ruleta del gran
susto’, de manera que ellos lancen la ruleta y vayan realizando las diferentes
acciones que vayan saliendo.
6. ACTIVIDADES:
-
Repasar el vocabulario del cuento a través de las imágenes de éste.
-
Jugar con una ruleta como la del cuento para que los niños se diviertan y
aprendan/repasen diferentes acciones.
7. VOCABULARIO CONCRETO
QUE SE QUIERE ENSEÑAR:
- Ghost: fantasma.
- Roulette: ruleta.
- Cry: llorar.
- Scream: gritar.
-
Trunk: baúl.
-
Sheet: sábana.
8. VOCABULARIO QUE SE QUIERE REPASAR:
- Bed: cama.
- Castle: castillo.
- Monster: mosntruo.
- Dance: bailar.
- Sing: cantar.
- Play: jugar.
- Cat: gato.
9. MATERIALES NECESARIOS:
-
Cuento.
-
Ruleta para jugar.
10. FUENTE:
11.
VARIACIONES:
En principio no tendría que realizarse ningún tipo de variación respecto
a esta actividad. En todo caso, el cambio más probable sería cambiar el día de
la semana en que se trabaje la emoción del miedo.
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